Shop Point Rewards:
Students must change an object or character’s property using the brain.
1.) Select and place an object to code as a collectible power-up. (i.e. an apple, an acorn, a coin, etc.)
2.) Choose one of the player's properties that you wish the collectible to change (i.e. Visible, Ground Speed, Primary Color, Health, Multi-Jump Count, etc.)
3.) Code the player so that when the power-up is collected, the player's property will change. The power-up must disappear after it is collected.
4.) The property must be changed using the Brain NOT the Properties in the Gears/Settings.