Collector

Collector
Category:
Adventurer
Experience Reward:
75
Shop Point Rewards:
75

Using Project Spark, program a simple collectible object which disappears when the player gets near enough to collect it (2 to 5 units away)

Completion Requirements:
1. The collectible must be a visible object (such as a coin, apple, ring, etc.)
2. When collected, the collectible must disappear
3. When collected, the collectible must play a sound
4. When collected, the collectible must play a visual effect